BIG HELPER

DESIGN RESEARCH

MDes · DAAP · UC

with  Domogoj Bui, JinFan He

and   Shima Daiani

BIG HELPER is a collaborative design research project with CCBP (Cincinnati Cohort Biomarker Program). The project's goal is to assist in identifying research participants' touchpoints and painpoints throughout the journey and to provide more engaging incentive options.

*to see an enlarged picture, right-click to open the image in a new tab.

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My Role: - Took part in data gathering - Plan research process and method- Design emotional mapping- Model BIG button and Figma Prototype

SECONDARY RESEARCH

We start the project by looking into articles about biomarkers and dementia patients. We also look into the social media of the caregiver. We summarize our findings into categories and collect initial research questions/topics that we want to dive deeper into.

*to see an enlarged picture, right-click to open the image in a new tab.

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PRIMARY RESEARCH

We then conduct observational research on the researcher and patient at work. A member of our team interviews the researcher to gain insight. During this time, we discovered that engaging and maintaining contact with patients is difficult. We also discovered that, while monetary incentives are appreciated, most participants felt that the ability to participate in research for future generations is more rewarding.

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KEY FINDINGS AND PAIN POINTS

From primary and secondary research, we summarize insights and created key findings and paint points.

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*to see an enlarged picture, click link on the image.

DATA ANALYSIS

We created an emotional mapping to help us understand the pain points and key takeaways of both patients and researchers throughout the journey and helps us identify initial design opportunities.

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CONCEPT IDEATION

From primary and secondary research, we identified various opportunities for further development.

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BIG GAME

A Roleplay Co-creation Game

After initial research, we conduct a co-creation session with the researcher. We design a role-playing card game called BIG (Biomarkers Ideation Game). The game is played by researchers and designers. A total of 34 ideas are generated and evaluated through voting system.

A player received a patient background, a caregiver background, a scenario, and an ideation card each round lasts 10 min. to write the ideas, and then

everyone votes for the best one.

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Feasibility Mapping

We then map ideas from the co-creation game into a feasibility map. Here we evaluate the bestpossible solution for the final concept. 

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BIIG BUTTON AND OVERLAY

PROTOTYPE

We considered all concepts during our research and determined that a physical incentive is preferable to a monetary one. We created the BIG button as an incentive for participants. The button functions as a simple input button with overlay software that allows patients to navigate the digital platform more comfortably

*please click the picture to try the overlay prototype.

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